Art style

Planning and Development

I’ve been having a bit of an existential crisis over textures in the game.  I made a model of a crate with some textures from opengameart.org (which is fantastic, by the way) and loaded it into Penrith Forest.  It looks good and really wasn’t difficult to export from Blender or load into my scene.  Since using textures is definitely a technical possibility I’m willing to concede that I will probably eventually move away from the materials-only low poly style.  That being said, there’s no reason to freak out about it right now.  Once the game is much more deeply developed I plan on giving players the ability to submit art work for inclusion in the game so maybe at that point I can bring in some artists with some actual talent for creating assets using textures.  For now, though, I’m sticking with my simple style and I’ll just brighten the fur material on my test boar so I can see him a bit better.  Crisis averted, for now.

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