Release Announcement

This is a very small release update but it represents a good bit of education on my part.  I’m doing as much research on the Godot Engine as I can.  This includes learning what I can on code structure for an RPG, or really any game.  I know how to program, but I have very little experience as a software engineer, and even less as a game developer, so getting a base of knowledge about how to structure a project as big as an RPG is going to be crucial if there is any chance for this project to take off.

The only change in this release is that you can walk over the white block and the scene changes to the “battle arena.”  You can’t actually do anything once you get there, but the scene change does happen and the character can’t move while the scene is changing.  Also, there is a decent little fade-in and fade-out during the transition.

Again, this is a very small update, but that’s kind of the idea I’m going for with very small, hopefully very frequent updates.  If you have any thoughts, questions, or comments be sure to leave them below.

Small Update

Planning and Development

It’s been quite a while but I’m back to working on the game.  I’m sticking with Godot because it really is awesome.  I have the story somewhat fleshed out but there’s still plenty of work to do there.  I’ve started over from scratch (again) but I’m going to try to get to very basic “game” level of development, then start posting new versions regularly.  Of course, this is always what I try to do when I start over, so we’ll see how it goes this time.