Multiplayer!

Planning and Development

It’s back!

Fancy meeting you here

Fortunately I saved all the code from when I had basic multiplayer support using BabylonJS.  It took a bit of minor tweaking but nothing really very serious.  Fortunately all of the Node stuff didn’t change at all.  I’m not leaving the Node server running when I’m not actively working on the development, so you can’t technically do this right now, but when the server is running an unlimited number of players can connect and watch each other walk around on the terrain.  Pretty exciting stuff.  I did this because I want to get a few boars running around and that requires the Node server.  It will be really cool to have multiple browsers running simultaneously, each just watching some boars wander about aimlessly.  So cool.

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