Simple animation


I spent some time today trying to do a really basic animation for my player character.  I had to go back and brush up on my Blender rigging skills but I managed to make a truly horrible animation that loops for your player in the game.

I fully realize that it’s hard to tell from these two images that any animation is happening at all, but trust me, the player now does this terrible flailing kick and arm waiving motion that makes no sense.  Fortunately, my goal was not to create something believable as character movement, but just to have the character move at all and I accomplished that.  Using animations in BabylonJS isn’t too complicated as long as you get the export out of Blender done correctly, so in the near future I’ll try to make an actual walk/run cycle along with an idle animation and maybe even an attack animation.  Then I’ll try to do some animation blending so that you can run and attack at the same time.

Bonus: you can see the new spooooooooky tower off in the fog in the images above.

I’m Back!


After a fairly lengthy absence I’m back to developing!  This time around I’m setting my sights a little higher and hopefully that means that as I progress I’ll start seeing something I’m actually proud to show others.  The idea this time around is a basic MMORPG, but one that is playable entirely in a modern browser with no plugins, downloads, or other weirdness.  I’m not even 100% sure this is technically feasible, but I believe it is as long as the game is scoped appropriately.  I’ll be using BabylonJS (and eventually Node.js for the server side) so I’ll post here with my adventures learning these two frameworks.  I’ve already found BabylonJS to be pleasantly powerful but frustratingly quirky at times.  When I find confusing or frustrating parts of this framework I’ll post about it here as a resource for others, but also as a way to force myself to learn.

My goal is to post here at least once a week, even if I don’t have much to report, so stay tuned.