World editor improvements

Planning and Development

I started to not work on the game tonight but I’m really glad I did.  In the world editor now you can pan, rotate, and zoom the camera.  Rotate and zoom both work pretty much perfectly at this point.  Panning also works, but doing so moves you along the x and z axes no matter the camera’s orientation.  Obviously I want the camera to pan along the axes of the camera’s viewport, but I think that should be relatively easy to implement.  Other than that it is really quite cool to be able to zoom in and out and rotate around the scene to see things from any angle.  Of course, there’s nothing to really see at this point other than a really basic test terrain, but it’s a start and I like it.

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