A Bridge!

Asset Spotlight, Planning and Development

I missed my self-set deadline of last night by just a smidge, but here’s this week’s asset spotlight: a stone bridge!

This bridge would fit in a medium-ish sized town because it’s pretty big and would clearly take quite a bit of material to make.  Can I level with you guys here?  This particular asset may not be completely finished.  You might have surmised this by the terrible wood texture and the absolutely horrible, incomplete stone texture.  I’m only showing you this view because the other side of the bridge is just flat gray.  Anyway, there’s still some work to do but I wanted to get something posted regardless.  Who knows, maybe one day there will be an actual game to play along with a community of actual players, and maybe I’ll ask some of those nice people to help me with the art in exchange for credits or recognition in the game?  Make it kind of collaborative?  I don’t know.  There has to be an actual game first.

Anyway, I kind of rushed this out because I’ve been spending what little mental capacity I have on improving the world editor.  You can now open a new scene, use an interactive brush to raise and lower the terrain, then save the changes out to a heightmap file.  Of course, the heightmap is being written wrong right now so when you reload the scene using that file it puts all your changes in the wrong places, but I’m making progress nonetheless.

I’ll try a slightly less ambitious asset spotlight for next Friday, and hopefully post about world editor improvements before then.  Stay tuned.

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