Chronicles of Tright: Codex Magnus

Planning and Development

As I said a few weeks ago I have decided that my original plan was just a bit too ambitious. I still very much want to create a browser-based role playing game, but I have decided to go with a 2d game that will hopefully be more manageable for a single developer. I’ve gone back and forth a number of times but I’m writing it here so that I will stop waffling and start coding: the game will utilize Phaser 3. There, I’ve said it so now I’m committed. At this point I honestly don’t like Phaser all that much. It does some cool stuff, but the documentation is a bit of a mess since there was a relatively recent major version change from 2 to 3, but it’s actively maintained and will clearly do everything I want it to do, I just have to figure out how to make it work. I feel a little bit like I’m jumping out of the frying pan and into the fire because I became frustrated with the 3d game due to my constant fighting with the pipeline I was using, and I’m afraid that Phaser may end up presenting many of the same challenges, but hopefully it will start to make sense once I’ve committed to using it and have spent a significant amount of time with it.

I will get into the plot of the game in a future post but the core story is about a young man who gets caught up in a world of danger because of his father’s involvement with a mysterious, powerful book called Codex Magnus. The story will be mostly linear and will the game will feel very much like the older JRPGs like Final Fantasy II/IV and Secret of Mana.

In an attempt to familiarize myself with Phaser I plan to write at least a few tutorials on it and post them here. Hopefully this will force me to really examine the documentation and understand it so that the tutorials will be useful and development of the game will be easier.

This is an exciting time and hopefully things will move fast, so stay tuned.

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