Planning and Development, World Editor

The design of Penrith Forest is going pretty well.  A big part of pretty much every game I’ve played in the last several years has been water features, so I thought it was time to try and tackle some water in Lyridia.  I’m shocked to say it really wasn’t all that difficult, at least to do the most basic job of getting something that looks like water into the world.  I have a large pond/small lake that now has water in it.  It even has waves on it, which is quite cool.  I need to figure out an easy way to make videos of some of these features because it would be much more effective to *show* the water gently lapping against the shore of the pond than just talking about it, but for now you’ll have to take my word for it that it is cool, and I’m excited about it.

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