Rethinking Unity

Planning and Development

I’ve been away for a bit trying to get familiar with Unity.  It’s a great toolset but I’m just not sure if it’s right for this project.  I’ve been trying to get a very basic scene to export to WebGL and while it works, it’s not exactly right.  I have a terrain object with a collider on it and my player character model moving around with the standard third person controller.  In the game editor you can move around and everything is gravy, but the WebGL export hangs up in weird places.  It’s frustrating because there are WebGL demos that were created in Unity that look fantastic, so I don’t understand why my simple scene is having issues.  I’ll keep playing with it for a while longer and if I feel like I can do what I want to do with Unity I’ll stick with it, otherwise I’ll look at all my options again.

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