Animations

Planning and Development

Next up is animations.  Once I have the player using a basic walk cycle and, hopefully, a simple sword attack animation, I’ll release a new version.  This will take me some time because I’ll need to familiarize myself with the animation system in THREE.js and create the actual animations in Blender.  Since I’m very much an amateur modeler and animator, the process may be slow.  But, once that is done I can focus on enemies.  Specifically, having enemies that walk around in a semi-random pattern within defined regions and react when a player attacks them.

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