Roadmap for the next few weeks

Planning and Development

Here are the things I want to get into the game next, hopefully in this order:

  1. Add exclusion zones to enemy wander zones.  This is needed so that enemies won’t walk through trees and so forth.
  2. Improve enemy wandering algorithm so that movement is more natural.
  3. Improve player character animations.  Specifically, I’ll need better idle, run, and attack animations.  [Release new version here.]
  4. Let players attack boars.  Initially the boars won’t attack back, or even react to being attacked but attacking boars should eventually kill them and a new one should respawn.  [Release new version here.]
  5. Create the beginnings of a HUD to display very basic character information and stats.
  6. Create an NPC dialogue box system.
  7. Create a very basic quest system.  [Release new version here.]
  8. Fix collision detection and add in gravity.  [Release new version here.]

That’s a pretty good list for now.  I’m guessing this is a month ore more, so I’ll keep referring back to this list as I add features.  Nothing new tonight, though, because I’m beat.

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