Asset Spotlight

Every game needs scene filler, and crates happen to be pretty good at that, so I made one.

Oh how lovely, ye crate of mine.

I’m also going to try and build assets from now on that are scaled as correctly as possible.  It just saves work later on if I don’t have to change the scale of things with the engine.  Here’s the crate next to a 2 meter tall character reference.

Crate with a 2 meter tall character reference

So now that I have that pesky “no crates” problem solved, the rest of this project should just fall right into place.

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