Every game needs scene filler, and crates happen to be pretty good at that, so I made one.
I’m also going to try and build assets from now on that are scaled as correctly as possible. It just saves work later on if I don’t have to change the scale of things with the engine. Here’s the crate next to a 2 meter tall character reference.
So now that I have that pesky “no crates” problem solved, the rest of this project should just fall right into place.