{"id":7,"date":"2018-01-27T05:25:29","date_gmt":"2018-01-27T05:25:29","guid":{"rendered":"http:\/\/www.chroniclesoftright.com\/blog\/?p=7"},"modified":"2018-01-27T05:34:48","modified_gmt":"2018-01-27T05:34:48","slug":"im-back","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2018\/01\/27\/im-back\/","title":{"rendered":"I&#8217;m Back!"},"content":{"rendered":"<p>After a fairly lengthy absence I&#8217;m back to developing!\u00a0 This time around I&#8217;m setting my sights a little higher and hopefully that means that as I progress I&#8217;ll start seeing something I&#8217;m actually proud to show others.\u00a0 The idea this time around is a basic MMORPG, but one that is playable entirely in a modern browser with no plugins, downloads, or other weirdness.\u00a0 I&#8217;m not even 100% sure this is technically feasible, but I believe it is as long as the game is scoped appropriately.\u00a0 I&#8217;ll be using <a href=\"http:\/\/www.babylonjs.com\/\" target=\"_blank\" rel=\"noopener\">BabylonJS<\/a> (and eventually <a href=\"https:\/\/nodejs.org\" target=\"_blank\" rel=\"noopener\">Node.js<\/a> for the server side) so I&#8217;ll post here with my adventures learning these two frameworks.\u00a0 I&#8217;ve already found <a href=\"http:\/\/www.babylonjs.com\/\" target=\"_blank\" rel=\"noopener\">BabylonJS<\/a> to be pleasantly powerful but frustratingly quirky at times.\u00a0 When I find confusing or frustrating parts of this framework I&#8217;ll post about it here as a resource for others, but also as a way to force myself to learn.<\/p>\n<p>My goal is to post here at least once a week, even if I don&#8217;t have much to report, so stay tuned.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After a fairly lengthy absence I&#8217;m back to developing!\u00a0 This time around I&#8217;m setting my sights a little higher and hopefully that means that as I progress I&#8217;ll start seeing something I&#8217;m actually proud to show others.\u00a0 The idea this time around is a basic MMORPG, but one that is playable entirely in a modern&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-7","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/7","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=7"}],"version-history":[{"count":3,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/7\/revisions"}],"predecessor-version":[{"id":15,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/7\/revisions\/15"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=7"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=7"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=7"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}