{"id":63,"date":"2018-02-15T18:00:22","date_gmt":"2018-02-16T00:00:22","guid":{"rendered":"http:\/\/www.chroniclesoftright.com\/blog\/?p=63"},"modified":"2018-02-15T12:10:02","modified_gmt":"2018-02-15T18:10:02","slug":"better-animation","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2018\/02\/15\/better-animation\/","title":{"rendered":"Better animation"},"content":{"rendered":"<p>Last night I made a simple, bad run cycle for my test character and put it in the game.\u00a0 I then updated the game so that the player only &#8220;runs&#8221; when he is moving.\u00a0 The animation is still very rudimentary in that it just starts when you move and stops when you stop.\u00a0 There&#8217;s no blending to make it smoothly transition between idle and running or anything fancy like that.\u00a0 It&#8217;s a very basic start, but it&#8217;s a start.<\/p>\n<p>My <a href=\"http:\/\/www.chroniclesoftright.com\/blog\/2018\/02\/01\/development-schedule-2018-02-01\/\">development schedule from back on February 1st<\/a> hasn&#8217;t gone exactly as planned.\u00a0 I have basic multiplayer in place, and I&#8217;ve been improving Penrith Forest here and there, but I&#8217;ve done nothing with the camera controls or jumping.\u00a0 Instead I&#8217;ve been working on this animation stuff.\u00a0 I&#8217;ve also reorganized all of the code into a format that&#8217;s easier for me to work with.\u00a0 I don&#8217;t really want to mess with the camera controls or jumping since both open a can of worms, but I guess I will since it has to be done eventually.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last night I made a simple, bad run cycle for my test character and put it in the game.\u00a0 I then updated the game so that the player only &#8220;runs&#8221; when he is moving.\u00a0 The animation is still very rudimentary in that it just starts when you move and stops when you stop.\u00a0 There&#8217;s no&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-63","post","type-post","status-publish","format-standard","hentry","category-planning-and-development"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/63","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=63"}],"version-history":[{"count":1,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/63\/revisions"}],"predecessor-version":[{"id":64,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/63\/revisions\/64"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=63"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=63"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=63"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}