{"id":534,"date":"2022-12-14T19:30:00","date_gmt":"2022-12-15T01:30:00","guid":{"rendered":"https:\/\/www.chroniclesoftright.com\/blog\/?p=534"},"modified":"2022-12-14T14:52:21","modified_gmt":"2022-12-14T20:52:21","slug":"v0-00-003","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2022\/12\/14\/v0-00-003\/","title":{"rendered":"v0.00.003"},"content":{"rendered":"\n<p>This is a very small release update but it represents a good bit of education on my part.\u00a0 I&#8217;m doing as much research on the<a href=\"https:\/\/godotengine.org\" target=\"_blank\" rel=\"noopener\"> Godot Engine<\/a> as I can.\u00a0 This includes learning what I can on code structure for an RPG, or really any game.\u00a0 I know how to program, but I have very little experience as a software engineer, and even less as a game developer, so getting a base of knowledge about how to structure a project as big as an RPG is going to be crucial if there is any chance for this project to take off.<\/p>\n<p>The only change in this release is that you can walk over the white block and the scene changes to the &#8220;battle arena.&#8221;\u00a0 You can&#8217;t actually do anything once you get there, but the scene change does happen and the character can&#8217;t move while the scene is changing.\u00a0 Also, there is a decent little fade-in and fade-out during the transition.<\/p>\n<p>Again, this is a very small update, but that&#8217;s kind of the idea I&#8217;m going for with very small, hopefully very frequent updates.\u00a0 If you have any thoughts, questions, or comments be sure to leave them below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a very small release update but it represents a good bit of education on my part.\u00a0 I&#8217;m doing as much research on the Godot Engine as I can.\u00a0 This includes learning what I can on code structure for an RPG, or really any game.\u00a0 I know how to program, but I have very&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-534","post","type-post","status-publish","format-standard","hentry","category-release-announcement"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/534","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=534"}],"version-history":[{"count":1,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/534\/revisions"}],"predecessor-version":[{"id":535,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/534\/revisions\/535"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=534"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=534"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=534"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}