{"id":518,"date":"2022-02-27T13:00:00","date_gmt":"2022-02-27T19:00:00","guid":{"rendered":"https:\/\/www.chroniclesoftright.com\/blog\/?p=518"},"modified":"2022-02-26T16:59:04","modified_gmt":"2022-02-26T22:59:04","slug":"a-fence","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2022\/02\/27\/a-fence\/","title":{"rendered":"A Fence!"},"content":{"rendered":"\n<p>This week&#8217;s assets spotlight is a bit of a cheat in a few different ways.\u00a0 First, it&#8217;s obviously not done.\u00a0 I like the geometry just fine but I haven&#8217;t event started on replacing the color UV pattern <a href=\"https:\/\/blender.org\" target=\"_blank\" rel=\"noopener\">Blender<\/a> generates for you.\u00a0 Second, I actually made this fence for a previous project and have probably even featured it on here before, but I&#8217;m using it again because I want <a href=\"https:\/\/www.chroniclesoftright.com\/blog\/isles-of-arden\/\" target=\"_blank\" rel=\"noopener\">Isles of Arden<\/a> to have all hand-painted textures whereas previously I was just using flat material colors.\u00a0 So it&#8217;s semi-new, and semi-complete, but at least it&#8217;s something!<\/p>\n<p>This week is also the first time I&#8217;m using a screenshot from inside the game itself as the asset spotlight image.\u00a0 You can see the placeholder player character in there for scale reference.\u00a0 This is possible now because the world editor makes it relatively easy to add new assets to the game.\u00a0 That being said, the actual game makes it difficult to move the camera and get a good image, so I&#8217;ll probably use the world editor itself to create images for future asset spotlights.<\/p>\n<p>This fence will get featured again eventually when I&#8217;ve had a chance to create a real texture for it, so look for that in the future.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week&#8217;s assets spotlight is a bit of a cheat in a few different ways.\u00a0 First, it&#8217;s obviously not done.\u00a0 I like the geometry just fine but I haven&#8217;t event started on replacing the color UV pattern Blender generates for you.\u00a0 Second, I actually made this fence for a previous project and have probably even&hellip;<\/p>\n","protected":false},"author":2,"featured_media":519,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-518","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-asset-spotlight"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/518","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=518"}],"version-history":[{"count":1,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/518\/revisions"}],"predecessor-version":[{"id":520,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/518\/revisions\/520"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media\/519"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=518"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=518"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=518"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}