{"id":453,"date":"2021-04-17T22:51:55","date_gmt":"2021-04-18T03:51:55","guid":{"rendered":"https:\/\/www.chroniclesoftright.com\/blog\/?p=453"},"modified":"2021-04-17T22:51:55","modified_gmt":"2021-04-18T03:51:55","slug":"yet-another-change-in-direction","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2021\/04\/17\/yet-another-change-in-direction\/","title":{"rendered":"Yet another change in direction"},"content":{"rendered":"\n<p>As I said in my last few posts I worked with CreateJS for a while and was able to make a little progress here and there.\u00a0 Although I&#8217;ve seen some really fantastic pixel art games, I&#8217;m just not a pixel art guy.\u00a0 So while I could create a 2d game with graphics that look like they were made by an eight year old, ultimately that&#8217;s just not what I want.\u00a0 So I&#8217;ve decided to change directions once again, and it&#8217;s back to THREE.js.<\/p>\n<p>This time around I&#8217;m doing things a bit different.\u00a0 First, the story I am developing is a simpler and aimed more towards adult humor.\u00a0 Nothing raunchy, just references to alcohol and some dirty jokes.\u00a0 Second, I&#8217;m sticking to a specified schedule for development.\u00a0 I have a certain amount of time each day devoted to specific tasks.\u00a0 Monday through Friday is artwork and coding.\u00a0 Saturday is marketing and social media.\u00a0 Sunday is planning and administration.\u00a0 This means I&#8217;ll be posting here every Saturday and eventually will move into posting on Twitter, Instagram, etc.\u00a0 I&#8217;ve only been doing this for a week at this point and I&#8217;m already quite pleased with the progress I&#8217;ve made.\u00a0 Since the amount of time I want to spend every day on this project is specified in the schedule it&#8217;s a bit like punching into and out of a job.\u00a0 I sit down, I work on whatever the task is for that day, and then I quit.\u00a0 This both forces me to do something every day and prevents me from going on binges where I spend hours and hours every day for several days in a row, then get burned out on the whole thing.\u00a0 Hopefully this will continue to be an effective way to develop the game.<\/p>\n<p>Speaking of the game, I don&#8217;t want to say much in terms of details right now but it&#8217;s a 3d single player RPG set on a small island.\u00a0 Here&#8217;s a very, very early art preview of the harbor and some bridges:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/www.chroniclesoftright.com\/blog\/wp-content\/uploads\/2021\/04\/Art-Preview-2021.04.17.png\" alt=\"\" class=\"wp-image-454\" srcset=\"https:\/\/www.chroniclesoftright.com\/blog\/wp-content\/uploads\/2021\/04\/Art-Preview-2021.04.17.png 1024w, https:\/\/www.chroniclesoftright.com\/blog\/wp-content\/uploads\/2021\/04\/Art-Preview-2021.04.17-300x225.png 300w, https:\/\/www.chroniclesoftright.com\/blog\/wp-content\/uploads\/2021\/04\/Art-Preview-2021.04.17-768x576.png 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Very, very early art preview.<\/figcaption><\/figure>\n\n\n\n<p>As I said, I&#8217;m making decent progress and really hope to be able to keep moving ahead at a relatively steady pace this time around, so stay tuned.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As I said in my last few posts I worked with CreateJS for a while and was able to make a little progress here and there.\u00a0 Although I&#8217;ve seen some really fantastic pixel art games, I&#8217;m just not a pixel art guy.\u00a0 So while I could create a 2d game with graphics that look like&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-453","post","type-post","status-publish","format-standard","hentry","category-planning-and-development"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/453","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=453"}],"version-history":[{"count":1,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/453\/revisions"}],"predecessor-version":[{"id":455,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/453\/revisions\/455"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=453"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=453"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=453"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}