{"id":450,"date":"2021-01-22T00:13:43","date_gmt":"2021-01-22T06:13:43","guid":{"rendered":"http:\/\/www.chroniclesoftright.com\/blog\/?p=450"},"modified":"2021-01-22T00:13:43","modified_gmt":"2021-01-22T06:13:43","slug":"progress-today","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2021\/01\/22\/progress-today\/","title":{"rendered":"Progress today"},"content":{"rendered":"\n<p>I&#8217;ve made a little progress tonight.\u00a0 I now have a very basic scene of a character walking around.\u00a0 He is animated, although animations aren&#8217;t implemented for all 4 directions, so if you&#8217;re moving at all it show a &#8220;walking left&#8221; animation, and when you stop the character idles looking south, regardless of what direction you were walking when you stopped.\u00a0 It&#8217;s very rough, but it&#8217;s a start.\u00a0 I have created a very basic map of Alliston using <a href=\"http:\/\/mapeditor.org\" target=\"_blank\" rel=\"noopener\">Tiled<\/a>, and the game shows multiple layers with one being dedicated for collisions.\u00a0 Collisions work, although the way they work right now is rough and disorganized.\u00a0 I&#8217;m still enjoying <a href=\"http:\/\/createjs.com\" target=\"_blank\" rel=\"noopener\">CreateJS<\/a>.\u00a0 I&#8217;ve been reminded once again that I&#8217;m no artist.\u00a0 I&#8217;ll spend some time in the near future watching and studying some <a href=\"http:\/\/youtube.com\" target=\"_blank\" rel=\"noopener\">Youtube<\/a> videos on creating pixel art.\u00a0 Hopefully I can get to a point where I can create decent looking placeholder assets, and who knows?\u00a0 Maybe one day I&#8217;ll have a fun game that people are interested in and I can hire an actual artist to recreate all the sprites and tiles.\u00a0 For now, I&#8217;m just happy with a goofy little guy wandering around on screen, not being able to walk right through the bushes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve made a little progress tonight.\u00a0 I now have a very basic scene of a character walking around.\u00a0 He is animated, although animations aren&#8217;t implemented for all 4 directions, so if you&#8217;re moving at all it show a &#8220;walking left&#8221; animation, and when you stop the character idles looking south, regardless of what direction you&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-450","post","type-post","status-publish","format-standard","hentry","category-planning-and-development"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/450","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=450"}],"version-history":[{"count":1,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/450\/revisions"}],"predecessor-version":[{"id":451,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/450\/revisions\/451"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=450"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=450"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=450"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}