{"id":416,"date":"2019-01-10T22:15:45","date_gmt":"2019-01-11T04:15:45","guid":{"rendered":"http:\/\/www.chroniclesoftright.com\/blog\/?p=416"},"modified":"2019-02-04T09:52:10","modified_gmt":"2019-02-04T15:52:10","slug":"new-direction","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2019\/01\/10\/new-direction\/","title":{"rendered":"New direction"},"content":{"rendered":"\n<p>After much consideration I&#8217;ve decided that a 3d game was just too ambitious for now.  I still believe it is totally possible to make a game the way I was trying to do it, just not with the abilities and resources that I have to devote to the project right now.  Instead, I have decided to create a 2d game that will act as a precursor to the 3d game that I eventually would like to build.  I&#8217;m going to keep the details light for a little while as I sort out exactly what this new game will look like, but I&#8217;m thinking very much along the lines of the older Final Fantasy games.  That is, a party-based single player game with a largely linear storyline and tile based graphics.  I&#8217;ve been doing some prototyping and so far it&#8217;s predictably much, much simpler to work in 2 dimensions than 3, so things are progressing quickly.  I will probably have to eventually get some outside help on the pixel art because I&#8217;m just not much of a 2d artist, but there&#8217;s time to figure that out later.<\/p>\n\n\n\n<p>I&#8217;m going to give myself until January 31 to get my ideas completely worked out in my head, then on February 1 I&#8217;ll post some concrete details here about the story, the technologies I&#8217;m using, and hopefully a timeline of when a playable product will be available.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After much consideration I&#8217;ve decided that a 3d game was just too ambitious for now. I still believe it is totally possible to make a game the way I was trying to do it, just not with the abilities and resources that I have to devote to the project right now. Instead, I have decided&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-416","post","type-post","status-publish","format-standard","hentry","category-planning-and-development"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/416","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=416"}],"version-history":[{"count":2,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/416\/revisions"}],"predecessor-version":[{"id":418,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/416\/revisions\/418"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=416"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=416"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=416"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}