{"id":396,"date":"2018-11-08T18:00:26","date_gmt":"2018-11-09T00:00:26","guid":{"rendered":"http:\/\/www.chroniclesoftright.com\/blog\/?p=396"},"modified":"2018-11-08T15:35:04","modified_gmt":"2018-11-08T21:35:04","slug":"design-time","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2018\/11\/08\/design-time\/","title":{"rendered":"Design time"},"content":{"rendered":"<p>The world editor is now back in business.\u00a0 I can add assets, I can move them around and rotate them, I can move the terrain up and down, I can paint colors onto the terrain, and I can save the results.\u00a0 That seems like a really small list of things that it can do for the amount of effort it has taken to create, but at least it works.\u00a0 Now it&#8217;s time to step back a bit and really design the game&#8217;s first area, Penrith Forest.\u00a0 I have a general picture in my head but I need to really know what I want players to be able to do before I just throw some mountains and trees together.\u00a0 Obviously the first iteration will be just that, and I&#8217;m absolutely positive I&#8217;ll make numerous changes as more of the game develops, but this area sets the tone for the entire rest of the game so I need to make sure it makes sense from the beginning.\u00a0 Hopefully my next post will have some screenshots from the world editor of Penrith Forest!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The world editor is now back in business.\u00a0 I can add assets, I can move them around and rotate them, I can move the terrain up and down, I can paint colors onto the terrain, and I can save the results.\u00a0 That seems like a really small list of things that it can do for&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-396","post","type-post","status-publish","format-standard","hentry","category-planning-and-development"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/396","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=396"}],"version-history":[{"count":1,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/396\/revisions"}],"predecessor-version":[{"id":397,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/396\/revisions\/397"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=396"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=396"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=396"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}