{"id":380,"date":"2018-11-02T23:41:29","date_gmt":"2018-11-03T04:41:29","guid":{"rendered":"http:\/\/www.chroniclesoftright.com\/blog\/?p=380"},"modified":"2018-11-02T23:41:29","modified_gmt":"2018-11-03T04:41:29","slug":"deciding-what-to-do-next","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2018\/11\/02\/deciding-what-to-do-next\/","title":{"rendered":"Deciding what to do next"},"content":{"rendered":"<p>I&#8217;m actually struggling a bit with deciding how to move forward.\u00a0 There are still many, many things to do before I have something that could be considered a working game, but figuring out where to focus next has been a bit of a struggle.\u00a0 I&#8217;m honestly still a little shocked that my implementation of the collision detection system actually works.\u00a0 I need to rewrite that whole thing, but I&#8217;m hesitant to mess with it because I don&#8217;t want to break it and waste time.\u00a0 I know I talked about broad phase collision detection and spatial partitioning, but I just really don&#8217;t feel like diving into either of those right now even though the broad phase thing should actually be quite easy.<\/p>\n<p>I&#8217;ve committed to using the glTF format so I&#8217;ve been recreating the assets I have now as glTF files.\u00a0 I also created a pretty nice looking fishing shack that I&#8217;ll stick into the world once I figure out how I want to handle water.\u00a0 I guess for now I&#8217;ll continue converting\/improving my art assets and working on the world editor.\u00a0 The editor still works but it really needs to be cleaned up and have some more convenience functions added.\u00a0 I don&#8217;t particularly like working on the editor because it doesn&#8217;t always result directly in a new feature in the game, but it&#8217;s a necessary tool and requires time, so I guess I&#8217;ll just keep plugging away at it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m actually struggling a bit with deciding how to move forward.\u00a0 There are still many, many things to do before I have something that could be considered a working game, but figuring out where to focus next has been a bit of a struggle.\u00a0 I&#8217;m honestly still a little shocked that my implementation of the&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-380","post","type-post","status-publish","format-standard","hentry","category-planning-and-development"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/380","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=380"}],"version-history":[{"count":1,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/380\/revisions"}],"predecessor-version":[{"id":381,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/380\/revisions\/381"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=380"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=380"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=380"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}