{"id":339,"date":"2018-08-04T22:42:54","date_gmt":"2018-08-05T03:42:54","guid":{"rendered":"http:\/\/www.chroniclesoftright.com\/blog\/?p=339"},"modified":"2018-08-04T22:42:54","modified_gmt":"2018-08-05T03:42:54","slug":"next-step","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2018\/08\/04\/next-step\/","title":{"rendered":"Next step"},"content":{"rendered":"<p>I&#8217;m honestly not sure what the next step is for development of the game.\u00a0 I&#8217;ve been thinking about battle mechanics and I have an idea for a system that is pretty different from a typical open-world MMO, but I&#8217;m hesitant to go all in with the idea because I didn&#8217;t start this project to do things differently, and doing things differently involves risk.\u00a0 That being said, doing things exactly the same as they&#8217;ve always been done also involves some risk, so I&#8217;m torn.\u00a0 Because the battle system is pretty core to the game experience as a whole, I need to make this choice correctly the first time.\u00a0 I&#8217;d rather not have to implement a new battle system after the game is up and running.\u00a0 Of course, one of the nicest things about the web as a platform for games and not working for a big company is that I can try things that are probably completely crazy.\u00a0 For instance, I could have the battle system work completely differently in different parts of the world, or maybe have open world battle done like a typical MMO then use something different for party play.\u00a0 I&#8217;m only constrained by what I can think up and implement.<\/p>\n<p>I&#8217;m glad I started this post because it&#8217;s help me decide to go back to the typical MMO open-world battle system for now.\u00a0 That&#8217;s what players will be used to and if I want to add in another system later I can always do so.<\/p>\n<p>So, I think my next step is to recreate an attack animation for the main character and implement a very basic battle system.\u00a0 It will be nothing more advanced than &#8220;attack an enemy and it dies&#8221; but that will do for now.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m honestly not sure what the next step is for development of the game.\u00a0 I&#8217;ve been thinking about battle mechanics and I have an idea for a system that is pretty different from a typical open-world MMO, but I&#8217;m hesitant to go all in with the idea because I didn&#8217;t start this project to do&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-339","post","type-post","status-publish","format-standard","hentry","category-feature-development"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/339","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=339"}],"version-history":[{"count":1,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/339\/revisions"}],"predecessor-version":[{"id":340,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/339\/revisions\/340"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=339"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=339"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=339"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}