{"id":293,"date":"2018-06-14T23:32:51","date_gmt":"2018-06-15T04:32:51","guid":{"rendered":"http:\/\/www.chroniclesoftright.com\/blog\/?p=293"},"modified":"2018-06-14T23:32:51","modified_gmt":"2018-06-15T04:32:51","slug":"roadmap-for-the-next-few-weeks","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2018\/06\/14\/roadmap-for-the-next-few-weeks\/","title":{"rendered":"Roadmap for the next few weeks"},"content":{"rendered":"<p>Here are the things I want to get into the game next, hopefully in this order:<\/p>\n<ol>\n<li>Add exclusion zones to enemy wander zones.\u00a0 This is needed so that enemies won&#8217;t walk through trees and so forth.<\/li>\n<li>Improve enemy wandering algorithm so that movement is more natural.<\/li>\n<li>Improve player character animations.\u00a0 Specifically, I&#8217;ll need better idle, run, and attack animations.\u00a0 [Release new version here.]<\/li>\n<li>Let players attack boars.\u00a0 Initially the boars won&#8217;t attack back, or even react to being attacked but attacking boars should eventually kill them and a new one should respawn.\u00a0 [Release new version here.]<\/li>\n<li>Create the beginnings of a HUD to display very basic character information and stats.<\/li>\n<li>Create an NPC dialogue box system.<\/li>\n<li>Create a very basic quest system.\u00a0 [Release new version here.]<\/li>\n<li>Fix collision detection and add in gravity.\u00a0 [Release new version here.]<\/li>\n<\/ol>\n<p>That&#8217;s a pretty good list for now.\u00a0 I&#8217;m guessing this is a month ore more, so I&#8217;ll keep referring back to this list as I add features.\u00a0 Nothing new tonight, though, because I&#8217;m beat.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here are the things I want to get into the game next, hopefully in this order: Add exclusion zones to enemy wander zones.\u00a0 This is needed so that enemies won&#8217;t walk through trees and so forth. Improve enemy wandering algorithm so that movement is more natural. Improve player character animations.\u00a0 Specifically, I&#8217;ll need better idle,&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-293","post","type-post","status-publish","format-standard","hentry","category-planning-and-development"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/293","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=293"}],"version-history":[{"count":1,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/293\/revisions"}],"predecessor-version":[{"id":294,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/293\/revisions\/294"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=293"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=293"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=293"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}