{"id":253,"date":"2018-06-01T18:00:24","date_gmt":"2018-06-01T23:00:24","guid":{"rendered":"http:\/\/www.chroniclesoftright.com\/blog\/?p=253"},"modified":"2018-06-01T14:17:25","modified_gmt":"2018-06-01T19:17:25","slug":"design-choices","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2018\/06\/01\/design-choices\/","title":{"rendered":"Design choices"},"content":{"rendered":"<p>Lyridia is getting to the point that it would be helpful to start making some concrete design choices.\u00a0 For instance, what&#8217;s the overall look that I want for the game?\u00a0 Am I sticking with the super-low-poly thing or a more traditional style with textures?\u00a0 It would also be helpful if I knew how some of the game mechanics were going to work, like NPC interactions, fighting mobs, etc.\u00a0 Unfortunately, I don&#8217;t know any of those things.\u00a0 And I guess that&#8217;s really the primary advantage of developing the game iteratively.\u00a0 I can add assets to the world now and then just update them later if they no longer fit the style of the game.\u00a0 Ultimately it creates more work but I really don&#8217;t have the resources to plan out the entire world before implementing it.\u00a0 Again, I realize this isn&#8217;t the &#8220;correct&#8221; way to do things, but it&#8217;s the only way I see making any progress.\u00a0 So for now, and for the foreseeable future, ugly, simple, awful art assets will be used in the game.\u00a0 The main thing is to just keep moving forward no matter what.\u00a0 At some point I will either hire some help or ask for help from the (currently non-existent) community of players to create better quality art assets for the game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lyridia is getting to the point that it would be helpful to start making some concrete design choices.\u00a0 For instance, what&#8217;s the overall look that I want for the game?\u00a0 Am I sticking with the super-low-poly thing or a more traditional style with textures?\u00a0 It would also be helpful if I knew how some of&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-253","post","type-post","status-publish","format-standard","hentry","category-planning-and-development"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/253","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=253"}],"version-history":[{"count":2,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/253\/revisions"}],"predecessor-version":[{"id":255,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/253\/revisions\/255"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=253"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=253"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=253"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}