{"id":247,"date":"2018-05-31T22:00:29","date_gmt":"2018-06-01T03:00:29","guid":{"rendered":"http:\/\/www.chroniclesoftright.com\/blog\/?p=247"},"modified":"2018-05-31T13:03:46","modified_gmt":"2018-05-31T18:03:46","slug":"editor-improvements-2","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2018\/05\/31\/editor-improvements-2\/","title":{"rendered":"Editor improvements"},"content":{"rendered":"<p>I&#8217;ve implemented two very helpful features in the world editor, specifically for terrain editing.\u00a0 First, you can now change the strength of the raise\/lower function.\u00a0 The selection sphere&#8217;s opacity gets lower (so more opaque) when the strength is higher, so you can see approximately how much the terrain will be affected by the tool.\u00a0 This is really helpful because when you want to make a mountain it&#8217;s almost impossible to use the tool at the same strength as when you are fine tuning the terrain around a building or other asset.\u00a0 Second, I added a smoothing tool.\u00a0 This is super, super helpful.\u00a0 The tool just takes the same selection sphere for raising\/lowering and averages the height of all the vertices within the sphere, then moves each vertex part of the way toward that average with each onmousemove.\u00a0 It works almost unbelievably well and has already helped me make the terrain in Penrith Forest like 1,000% better.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve implemented two very helpful features in the world editor, specifically for terrain editing.\u00a0 First, you can now change the strength of the raise\/lower function.\u00a0 The selection sphere&#8217;s opacity gets lower (so more opaque) when the strength is higher, so you can see approximately how much the terrain will be affected by the tool.\u00a0 This&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-247","post","type-post","status-publish","format-standard","hentry","category-planning-and-development"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/247","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=247"}],"version-history":[{"count":1,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/247\/revisions"}],"predecessor-version":[{"id":248,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/247\/revisions\/248"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=247"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=247"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=247"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}