{"id":235,"date":"2018-05-27T21:58:48","date_gmt":"2018-05-28T02:58:48","guid":{"rendered":"http:\/\/www.chroniclesoftright.com\/blog\/?p=235"},"modified":"2018-05-27T21:58:48","modified_gmt":"2018-05-28T02:58:48","slug":"animation-update-2","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2018\/05\/27\/animation-update-2\/","title":{"rendered":"Animation update"},"content":{"rendered":"<p>The export process has to be done just exactly so, but using FBX files looks like it&#8217;s going to work.\u00a0 I have a player character with terrible run, jump, and punch animations.\u00a0 When I move around in the scene the run animation plays.\u00a0 When I hit the space bar the jump animation plays.\u00a0 When I hit the &#8216;1&#8217; key, the punch animation plays.\u00a0 The controls to transition between these actions or to play more than one at a time don&#8217;t exist yet, but I believe the animation system in THREE.js has fairly decent mechanisms to accomplish this.\u00a0 Next I need to work on my enemy pigs.<\/p>\n<p>Happy Memorial Day everyone.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The export process has to be done just exactly so, but using FBX files looks like it&#8217;s going to work.\u00a0 I have a player character with terrible run, jump, and punch animations.\u00a0 When I move around in the scene the run animation plays.\u00a0 When I hit the space bar the jump animation plays.\u00a0 When I&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-235","post","type-post","status-publish","format-standard","hentry","category-planning-and-development"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/235","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=235"}],"version-history":[{"count":1,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/235\/revisions"}],"predecessor-version":[{"id":236,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/235\/revisions\/236"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=235"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=235"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=235"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}