{"id":209,"date":"2018-05-19T23:54:19","date_gmt":"2018-05-20T04:54:19","guid":{"rendered":"http:\/\/www.chroniclesoftright.com\/blog\/?p=209"},"modified":"2018-05-19T23:54:19","modified_gmt":"2018-05-20T04:54:19","slug":"animation-is-a-nightmare","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2018\/05\/19\/animation-is-a-nightmare\/","title":{"rendered":"Animation is a nightmare"},"content":{"rendered":"<p>It turns out the <a href=\"http:\/\/threejs.org\" target=\"_blank\" rel=\"noopener\">THREE.js<\/a> animation system is a total nightmare.\u00a0 Hopefully I&#8217;ll look back on this fondly in a few months and think, &#8220;What a fool I was.\u00a0 The animation system is actually very powerful and really simple!&#8221;\u00a0 For now, though, it&#8217;s rough.\u00a0 The primary issue is that <a href=\"https:\/\/threejs.org\/docs\/#manual\/introduction\/Animation-system\" target=\"_blank\" rel=\"noopener\">this<\/a> very, very brief overview of the system is the only real up to date information I can find online about the it.\u00a0 The animation system in THREE.js changed radically somewhere around r69 or r70 so there is some information about the\u00a0<em>old<\/em> system, but that really does me no good.\u00a0 I think that the best thing here is to just write my own tutorial covering everything from exporting a mesh from <a href=\"http:\/\/blender.org\" target=\"_blank\" rel=\"noopener\">Blender<\/a> to running specific clips in a scene.\u00a0 Writing a tutorial will force me to understand the system a little better, and also hopefully create a resource for others who might be struggling with this, so keep your eyes open for that over the next several days.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It turns out the THREE.js animation system is a total nightmare.\u00a0 Hopefully I&#8217;ll look back on this fondly in a few months and think, &#8220;What a fool I was.\u00a0 The animation system is actually very powerful and really simple!&#8221;\u00a0 For now, though, it&#8217;s rough.\u00a0 The primary issue is that this very, very brief overview of&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-209","post","type-post","status-publish","format-standard","hentry","category-planning-and-development"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/209","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=209"}],"version-history":[{"count":1,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/209\/revisions"}],"predecessor-version":[{"id":210,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/209\/revisions\/210"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=209"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=209"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=209"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}