{"id":197,"date":"2018-05-17T23:11:43","date_gmt":"2018-05-18T04:11:43","guid":{"rendered":"http:\/\/www.chroniclesoftright.com\/blog\/?p=197"},"modified":"2018-05-17T23:16:28","modified_gmt":"2018-05-18T04:16:28","slug":"art-style","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2018\/05\/17\/art-style\/","title":{"rendered":"Art style"},"content":{"rendered":"<p>I&#8217;ve been having a bit of an existential crisis over textures in the game.\u00a0 I made a model of a crate with some textures from <a href=\"http:\/\/opengameart.org\" target=\"_blank\" rel=\"noopener\">opengameart.org<\/a>\u00a0(which is fantastic, by the way) and loaded it into Penrith Forest.\u00a0 It looks good and really wasn&#8217;t difficult to export from <a href=\"http:\/\/blender.org\" target=\"_blank\" rel=\"noopener\">Blender<\/a> or load into my scene.\u00a0 Since using textures is definitely a technical possibility I&#8217;m willing to concede that I will probably eventually move away from the materials-only low poly style.\u00a0 That being said, there&#8217;s no reason to freak out about it right now.\u00a0 Once the game is much more deeply developed I plan on giving players the ability to submit art work for inclusion in the game so maybe at that point I can bring in some artists with some actual talent for creating assets using textures.\u00a0 For now, though, I&#8217;m sticking with my simple style and I&#8217;ll just brighten the fur material on my test boar so I can see him a bit better.\u00a0 Crisis averted, for now.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been having a bit of an existential crisis over textures in the game.\u00a0 I made a model of a crate with some textures from opengameart.org\u00a0(which is fantastic, by the way) and loaded it into Penrith Forest.\u00a0 It looks good and really wasn&#8217;t difficult to export from Blender or load into my scene.\u00a0 Since using&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-197","post","type-post","status-publish","format-standard","hentry","category-planning-and-development"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/197","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=197"}],"version-history":[{"count":2,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/197\/revisions"}],"predecessor-version":[{"id":199,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/197\/revisions\/199"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=197"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=197"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=197"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}