{"id":130,"date":"2018-04-28T00:48:55","date_gmt":"2018-04-28T05:48:55","guid":{"rendered":"http:\/\/www.chroniclesoftright.com\/blog\/?p=130"},"modified":"2018-04-28T00:48:55","modified_gmt":"2018-04-28T05:48:55","slug":"editor-update-6","status":"publish","type":"post","link":"https:\/\/www.chroniclesoftright.com\/blog\/2018\/04\/28\/editor-update-6\/","title":{"rendered":"Editor update"},"content":{"rendered":"<p>I&#8217;m still working on the world editor.\u00a0 I got the camera rotation, panning, and zooming working pretty much exactly the way I want, and I put a little octahedron at the point of the camera target just so I can tell where it&#8217;s looking.\u00a0 Now I&#8217;m working on a UI design for the editor.\u00a0 So far I&#8217;ve created a little menu at the top of the screen with a few options and some drop-down options too.\u00a0 I also added a dynamic box so that I can select which chunk I want to edit.\u00a0 As a side note I&#8217;ve finalized that the chunks are 1,024 x 1,024 meters, and the center of the world is at chunk [127, 127].\u00a0 Assuming that the world extends out equally from this point, which is not strictly a requirement moving forward, it is 256 x 256 chunks.\u00a0 That&#8217;s a square world that is 262,144 meters on a side, or 162 miles.\u00a0 The total potential area is over 26,000 square miles.\u00a0 That&#8217;s actually way, way too big to fit within the lore of Tright.\u00a0 Lyridia will actually be closer to the size of Jamaica, maybe around 4,000 square miles.\u00a0 That&#8217;s still almost 100 x 100 chunks.\u00a0 There&#8217;s is absolutely no way I would be able to create 10,000 chunks of content by myself, but that&#8217;s ok.\u00a0 If I make a settlement on the east edge of the island and then one on the west edge I don&#8217;t necessarily have to create all 98 chunks in between them, so long as players can&#8217;t venture into areas that don&#8217;t exist.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m still working on the world editor.\u00a0 I got the camera rotation, panning, and zooming working pretty much exactly the way I want, and I put a little octahedron at the point of the camera target just so I can tell where it&#8217;s looking.\u00a0 Now I&#8217;m working on a UI design for the editor.\u00a0 So&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-130","post","type-post","status-publish","format-standard","hentry","category-planning-and-development"],"_links":{"self":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/130","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/comments?post=130"}],"version-history":[{"count":1,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/130\/revisions"}],"predecessor-version":[{"id":131,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/posts\/130\/revisions\/131"}],"wp:attachment":[{"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/media?parent=130"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/categories?post=130"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chroniclesoftright.com\/blog\/wp-json\/wp\/v2\/tags?post=130"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}